![]() Guild Wars 2 has been live for nine years now and implementing some DirectX11-dependent features can help the game continue to look beautiful over time.ĭirectX11 also offers some modern technology options that aren’t available in DirectX9. We pinpointed that sometimes the game could stall waiting for rendering work to complete. So why did we decide to upgrade to DirectX11 in the first place? Client performance is a priority for us, and we want everyone to be able to play with the highest possible framerate. The change takes effect after restarting the game. You can opt-in to the beta in-game in the Graphics Options menu. In this post I am going to go over some of the high-level technical decisions that were made to determine the shape of this project, as well as a walkthrough of our graphics runtime and how the DirectX11 renderer affects performance. DirectX11 support is a project that has been a long time in the making. ![]() This is James Fulop, Senior Engine Programmer on the Guild Wars 2 team.
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